PRP Artefact 3


Click here to download the User Interactive Walkthrough for Mac


Click here to download the User Interactive Walkthrough for PC


The third artefact in my Personal Research Project has allowed me to come closer to a conclusion that user interactive walkthrough’s are advantageous to Architectural Visualization. The product I created was a 3D video and a user interactive walkthrough of the interior of a house. My audience for this artefact is a family of four who designed the house supplied to me.

I created a questionnaire to find out their opinions on the comparison of the 3D video and the user interactive walkthrough. This is what I found out:
• As there was not much detail in the user interactive walkthrough, 50% of the family preferred the video and the other 50% liked the user interactive walkthrough.
• Surprisingly, 60% of the audience could spot possible changes through the video as compared to the 40% that liked the walkthrough.
• I also found out that 60% of the users would pay the architect for the user interactive and all would go out to buy it if the architect does not supply it.
• The family had also mentioned that the user interactive walkthrough is just as important as images and videos for their approval of the architectural design.

The problems I faced during this artefact are that Unity 3D has a steep learning curve and took me time to learn. 3D video took over 24 hours to render, this slows down production. The older users found it hard to use the user interactive as they are not accustomed to game controls.

For my next artefact, I will create a questionnaire with a more detailed and user friendly interactive walkthrough. The audience will be 10 males above the age of 30.

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