Click here to download User Interactive Walkthrough for Mac
Click here to download User Interactive Walkthrough for PCFor the fourth artefact, I wanted to incline more towards a point. In order to do this, the product I created is a detailed user interactive walkthrough. My intended audience for the artefact is 10 males above the age of 30.
I created a questionnaire that would enable me to understand what opinions the users might have;
• 80% of the users said that the user interactive gives them a sense of what the proposed design would look like in real life.
• 60% of the users would prefer the user interactive for interior design.
• 70% of those users would want their own interior designs created by the visualization artist through live conversations.
• Only 50% of the users could spot changes to the exterior design of the house. This was due to the educational version not having shadows.
• 60% of the users would pay to get a user interactive walkthrough created for them.
• Upon asking specific directed questions about the interior and exterior, I found out that 60% of the users find the user interactive beneficial towards interior and exterior.
The problems that I faced during this artefact are, the older users find it hard to understand .zip files. Most users did not have time to go through the work unless it was their house being created. Some users could not find the first staircase in the User Interactive; to fix this I add a painting by the stairs to create curiosity. The biggest problem I faced was not having an option of using shadows. They help conceptualize the design on the user interactive.
For the next project, I intend on interviewing a few important roles in an architecture company. I will provide them with my client project as my artefact and then accordingly interview the owner, an architect and a visualization artist.
